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Minor movement issue #4

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Infernus444 opened this issue Sep 23, 2014 · 6 comments
Open

Minor movement issue #4

Infernus444 opened this issue Sep 23, 2014 · 6 comments

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@Infernus444
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Moving from left side of the map to the right side of the map works fine, however,
moving from right side to the left side tilts the movement a little bit to the bottom.

http://i.gyazo.com/fa6fa2f6e449b3fea7435ae672e59d2a.png
If you look at the bottom green line carefully, you can see it dropping down.

@Enet4
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Enet4 commented Sep 26, 2014

Being able to see the minimap like that means that you are not facing the problem listed in Issue #3. What platform are you running this on? Does it happen on any area? Also, could you take a screenshot of the whole window?

@Infernus444
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I'm using windows XP
I had the same effect on every area:

shot002 png
Left to right movement at the top of the map has no issues.

shot003
Right to left movement which started at the same spot the last one ended. You can see that you walked 1 tile down while going to the left side.

Also, I never experienced the minimap issue.

@Enet4
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Enet4 commented Oct 17, 2014

Just to let the community know that this seems to happen under Linux as well. Walking to the left will make the character slightly walk downwards.

@verhoevenv verhoevenv modified the milestone: v1.0 Jan 9, 2015
@Enet4
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Enet4 commented Feb 9, 2015

Any insights of this issue? I've looked into player_controls and found nothing that would make me think this isn't just a float rounding error. The pi constant is well defined too.

void game_engine::player_controls(int control_type){

@Enet4
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Enet4 commented Sep 2, 2016

I have come to realise that this bug is also present in version 1.4.2. And since it isn't a critical one, I wouldn't feel obliged to have it corrected for v1.0. Should we remove it from the milestone, @verhoevenv?

@verhoevenv
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Yeah, makes total sense.

@verhoevenv verhoevenv removed this from the v1.0 milestone Sep 3, 2016
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3 participants