v1.1.0
What's Changed
- New: storage buffer in frag shader when using GraphicsPipelineConfigurator by @theodoregoetz in #256
- Updated the vsgwindows example by @LeeRiva in #260
- Added vsgrendertotexturearray example to test shared viewID. by @robertosfield in #261
- Update to build cleanly with the DescriptorBinding changes to VSG master. by @robertosfield in #262
- [FIX] avoid crash-to-desktop if required shaders could not be created by @LeeRiva in #265
- [FIXED] compute CommandGraph queueFamily by @siystar in #264
- new example using pipeline state extension with GraphicsPipelineConfigurator by @theodoregoetz in #263
- Created vsgshadow example by @robertosfield in #267
- Add Doxygen html directory to .gitignore by @AnyOldName3 in #269
- Replaced std::string filenames with vsg::Path by @robertosfield in #271
- Added vsgcustomshaderset example and state inhertance testing to vsgbuilder and vsgshadow by @robertosfield in #275
- Texture projection example by @robertosfield in #276
- Example from Tim Moore than illustrates how to utilize the VK_EXT_debug_utils extension by @robertosfield in #278
- Annotation with debug_utils example by @timoore in #277
- Added better controls to vsgshadow example by @robertosfield in #279
- Offscreen screenshot example by @robertosfield in #280
New Contributors
- @theodoregoetz made their first contribution in #256
Full Changelog: v1.0.7...v1.1.0