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v1.1.0

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@robertosfield robertosfield released this 04 Jan 12:57
· 262 commits to master since this release

What's Changed

  • New: storage buffer in frag shader when using GraphicsPipelineConfigurator by @theodoregoetz in #256
  • Updated the vsgwindows example by @LeeRiva in #260
  • Added vsgrendertotexturearray example to test shared viewID. by @robertosfield in #261
  • Update to build cleanly with the DescriptorBinding changes to VSG master. by @robertosfield in #262
  • [FIX] avoid crash-to-desktop if required shaders could not be created by @LeeRiva in #265
  • [FIXED] compute CommandGraph queueFamily by @siystar in #264
  • new example using pipeline state extension with GraphicsPipelineConfigurator by @theodoregoetz in #263
  • Created vsgshadow example by @robertosfield in #267
  • Add Doxygen html directory to .gitignore by @AnyOldName3 in #269
  • Replaced std::string filenames with vsg::Path by @robertosfield in #271
  • Added vsgcustomshaderset example and state inhertance testing to vsgbuilder and vsgshadow by @robertosfield in #275
  • Texture projection example by @robertosfield in #276
  • Example from Tim Moore than illustrates how to utilize the VK_EXT_debug_utils extension by @robertosfield in #278
  • Annotation with debug_utils example by @timoore in #277
  • Added better controls to vsgshadow example by @robertosfield in #279
  • Offscreen screenshot example by @robertosfield in #280

New Contributors

Full Changelog: v1.0.7...v1.1.0