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LuaBase.cs
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LuaBase.cs
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/*
* This file is part of NLua.
*
* Copyright (c) 2013 Vinicius Jarina ([email protected])
* Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
* Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Text;
using System.Collections.Generic;
namespace NLua
{
/// <summary>
/// Base class to provide consistent disposal flow across lua objects. Uses code provided by Yves Duhoux and suggestions by Hans Schmeidenbacher and Qingrui Li
/// </summary>
public abstract class LuaBase : IDisposable
{
private bool _Disposed;
[CLSCompliantAttribute(false)]
protected int
_Reference;
[CLSCompliantAttribute(false)]
protected Lua
_Interpreter;
~LuaBase ()
{
Dispose (false);
}
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
public virtual void Dispose (bool disposeManagedResources)
{
if (!_Disposed) {
if (disposeManagedResources) {
if (_Reference != 0)
_Interpreter.DisposeInternal (_Reference);
}
_Interpreter = null;
_Disposed = true;
}
}
public override bool Equals (object o)
{
if (o is LuaBase) {
var l = (LuaBase)o;
return _Interpreter.CompareRef (l._Reference, _Reference);
} else
return false;
}
public override int GetHashCode ()
{
return _Reference;
}
}
}