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desktop_screen_egl.h
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desktop_screen_egl.h
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/* Copyright (c) 2016, Voxtok Technologies
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef __desktop_screen_egl_h__
#define __desktop_screen_egl_h__
#include "ui/gfx/screen.h"
#include <vector>
namespace aura {
class Window;
}
namespace views {
class DesktopScreenEgl : public gfx::Screen {
public:
DesktopScreenEgl();
~DesktopScreenEgl() override;
private:
// Overridden from gfx::Screen:
gfx::Point GetCursorScreenPoint() override;
gfx::NativeWindow GetWindowUnderCursor() override;
gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override;
int GetNumDisplays() const override;
std::vector<gfx::Display> GetAllDisplays() const override;
gfx::Display GetDisplayNearestWindow(gfx::NativeView window) const override;
gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override;
gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override;
gfx::Display GetPrimaryDisplay() const override;
void AddObserver(gfx::DisplayObserver* observer) override;
void RemoveObserver(gfx::DisplayObserver* observer) override;
void SetGeometry(const gfx::Rect& geometry);
std::vector<gfx::Display> displays_;
gfx::Rect rect_;
DISALLOW_COPY_AND_ASSIGN(DesktopScreenEgl);
};
} // namespace views
#endif // __desktop_screen_egl_h__