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meshopt_simplify on uv seams #426

Answered by zeux
craouette asked this question in Q&A
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suppose I have triangles like this:

What will happen in this case is that simplifier will automatically recognize the 2-5/7-8 edge as a seam, and 2,7 & 5,8 vertices as wedges of a single point. After this it will either always move both vertices along the seam, or move neither. This depends on the specifics of the topology - eg if your geometry is just two quads, then no movement will be performed, but if it's part of the larger mesh, simplifier can reduce the complexity of the UV seam by collapsing edges of that seam. No holes should appear.

As for triangle list, this is currently not part of the API. I have a TODO list that I've yet to go through that has this and some other extension…

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