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gltfpack: mesh.primitives merged unexpectly #470
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This is by design - the point of gltfpack is that it reorganizes and reprocesses the scene to make it more efficient. The options you quoted affect various aspects of transformations that have an impact on application access - eg without |
Yes, if two primitives have different materials, gltfpack won't merge them. |
I am using this build of gltfpack.
The origin model is here monkey.glb.zip
No matter what flags (
-kn -km -ke -vpf -noq
) I pass, gltfpack will merge the primitives unexpectly.The text was updated successfully, but these errors were encountered: