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Merge pull request #5872 from AnalyticalGraphicsInc/revert
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Revert heading, pitch, roll changes
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Hannah authored Oct 2, 2017
2 parents 9b05ee6 + edbd815 commit 0ccd97c
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Showing 15 changed files with 47 additions and 73 deletions.
2 changes: 1 addition & 1 deletion Apps/Sandcastle/gallery/3D Models Coloring.html
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Expand Up @@ -172,7 +172,7 @@
viewer.entities.removeAll();

var position = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706, height);
var heading = -Cesium.Math.toRadians(135);
var heading = Cesium.Math.toRadians(135);
var pitch = 0;
var roll = 0;
var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
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6 changes: 3 additions & 3 deletions Apps/Sandcastle/gallery/Classification.html
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Expand Up @@ -56,7 +56,7 @@

var center = new Cesium.Cartesian3(1216378.730451297, -4736275.917774027, 4081266.871000864);
var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(center);
var hprRotation = Cesium.Matrix3.fromHeadingPitchRoll(new Cesium.HeadingPitchRoll(-2.619728786416368, 0.0, 0.0));
var hprRotation = Cesium.Matrix3.fromHeadingPitchRoll(new Cesium.HeadingPitchRoll(2.619728786416368, 0.0, 0.0));
var hpr = Cesium.Matrix4.fromRotationTranslation(hprRotation, new Cesium.Cartesian3(0.0, 0.0, -2.0));
Cesium.Matrix4.multiply(modelMatrix, hpr, modelMatrix);

Expand Down Expand Up @@ -91,7 +91,7 @@

var center = new Cesium.Cartesian3(1216398.6054139996, -4736204.533089285, 4081338.6585485404);
var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(center);
var hprRotation = Cesium.Matrix3.fromHeadingPitchRoll(new Cesium.HeadingPitchRoll(-5.785339046755887, 0.0, 0.0));
var hprRotation = Cesium.Matrix3.fromHeadingPitchRoll(new Cesium.HeadingPitchRoll(5.785339046755887, 0.0, 0.0));
var hpr = Cesium.Matrix4.fromRotationTranslation(hprRotation, new Cesium.Cartesian3(0.4, 0.0, -2.0));
Cesium.Matrix4.multiply(modelMatrix, hpr, modelMatrix);

Expand All @@ -111,7 +111,7 @@

center = new Cesium.Cartesian3(1216394.3346955755, -4736207.431365568, 4081336.7768881875);
modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(center);
hprRotation = Cesium.Matrix3.fromHeadingPitchRoll(new Cesium.HeadingPitchRoll(-5.785339046755887, 0.0, 0.0));
hprRotation = Cesium.Matrix3.fromHeadingPitchRoll(new Cesium.HeadingPitchRoll(5.785339046755887, 0.0, 0.0));
hpr = Cesium.Matrix4.fromRotationTranslation(hprRotation, new Cesium.Cartesian3(-0.25, 0.0, -2.0));
Cesium.Matrix4.multiply(modelMatrix, hpr, modelMatrix);

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2 changes: 1 addition & 1 deletion Apps/Sandcastle/gallery/Distance Display Conditions.html
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Expand Up @@ -54,7 +54,7 @@

var position = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883, 0.0);
var heading = Cesium.Math.toRadians(135);
var hpr = new Cesium.HeadingPitchRoll(-heading, 0.0, 0.0);
var hpr = new Cesium.HeadingPitchRoll(heading, 0.0, 0.0);
var orientation = Cesium.Transforms.headingPitchRollQuaternion(position, hpr);

viewer.entities.add({
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2 changes: 1 addition & 1 deletion Apps/Sandcastle/gallery/Projection.html
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Expand Up @@ -36,7 +36,7 @@
viewer.projectionPicker.viewModel.switchToOrthographic();

var position = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706, 0.0);
var hpr = new Cesium.HeadingPitchRoll(-Cesium.Math.toRadians(135), 0.0, 0.0);
var hpr = new Cesium.HeadingPitchRoll(Cesium.Math.toRadians(135), 0.0, 0.0);
var orientation = Cesium.Transforms.headingPitchRollQuaternion(position, hpr);

var entity = viewer.entities.add({
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4 changes: 2 additions & 2 deletions Apps/Sandcastle/gallery/development/3D Models.html
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Expand Up @@ -123,8 +123,8 @@

function createModel(url, height, heading, pitch, roll) {
height = Cesium.defaultValue(height, 0.0);
heading = -Cesium.defaultValue(heading, 0.0);
pitch = -Cesium.defaultValue(pitch, 0.0);
heading = Cesium.defaultValue(heading, 0.0);
pitch = Cesium.defaultValue(pitch, 0.0);
roll = Cesium.defaultValue(roll, 0.0);
var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);

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1 change: 0 additions & 1 deletion CHANGES.md
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Expand Up @@ -3,7 +3,6 @@ Change Log
### 1.38 - 2017-10-02

* Breaking changes
* `HeadingPitchRoll.fromQuaternion`, `Matrix3.fromHeadingPitchRoll`, `Quaternion.fromHeadingPitchRoll`, `Transforms.headingPitchRollToFixedFrame`, and `Transforms.headingPitchRollQuaternion` now use the classical orientation of heading and pitch calculated counter-clockwise. With this new behavior, heading and pitch need to be the negative of their previous values. The warning message will be removed in Cesium 1.40.[#5666](https:/AnalyticalGraphicsInc/cesium/issues/5666)
* `Scene/CullingVolume` has been removed. Use `Core/CullingVolume`.
* `Scene/OrthographicFrustum` has been removed. Use `Core/OrthographicFrustum`.
* `Scene/OrthographicOffCenterFrustum` has been removed. Use `Core/OrthographicOffCenterFrustum`.
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16 changes: 4 additions & 12 deletions Source/Core/HeadingPitchRoll.js
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Expand Up @@ -2,14 +2,12 @@ define([
'./defaultValue',
'./defined',
'./DeveloperError',
'./Math',
'./deprecationWarning'
'./Math'
], function(
defaultValue,
defined,
DeveloperError,
CesiumMath,
deprecationWarning) {
CesiumMath) {
'use strict';

/**
Expand Down Expand Up @@ -42,23 +40,17 @@ define([
throw new DeveloperError('quaternion is required');
}
//>>includeEnd('debug');

deprecationWarning('HeadingPitchRoll.fromQuaternion', 'This function now uses a counter-clockwise orientation of heading and pitch as per mathematical conventions. With this new behavior, heading and pitch will need to be the negative of their previous values. This was introduced in 1.38 and the deprecation warning will be removed in Cesium 1.40.');

if (!defined(result)) {
result = new HeadingPitchRoll();
}

var test = 2 * (quaternion.w * quaternion.y - quaternion.z * quaternion.x);
var denominatorRoll = 1 - 2 * (quaternion.x * quaternion.x + quaternion.y * quaternion.y);
var numeratorRoll = 2 * (quaternion.w * quaternion.x + quaternion.y * quaternion.z);
var denominatorHeading = 1 - 2 * (quaternion.y * quaternion.y + quaternion.z * quaternion.z);
var numeratorHeading = 2 * (quaternion.w * quaternion.z + quaternion.x * quaternion.y);

result.heading = Math.atan2(numeratorHeading, denominatorHeading);
result.heading = -Math.atan2(numeratorHeading, denominatorHeading);
result.roll = Math.atan2(numeratorRoll, denominatorRoll);
result.pitch = Math.asin(test);

result.pitch = -Math.asin(test);
return result;
};

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16 changes: 6 additions & 10 deletions Source/Core/Matrix3.js
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Expand Up @@ -6,8 +6,7 @@ define([
'./defineProperties',
'./DeveloperError',
'./freezeObject',
'./Math',
'./deprecationWarning'
'./Math'
], function(
Cartesian3,
Check,
Expand All @@ -16,8 +15,7 @@ define([
defineProperties,
DeveloperError,
freezeObject,
CesiumMath,
deprecationWarning) {
CesiumMath) {
'use strict';

/**
Expand Down Expand Up @@ -306,13 +304,11 @@ define([
Check.typeOf.object('headingPitchRoll', headingPitchRoll);
//>>includeEnd('debug');

deprecationWarning('Matrix3.fromHeadingPitchRoll', 'This function now uses a counter-clockwise orientation of heading and pitch as per mathematical conventions. With this new behavior, heading and pitch will need to be the negative of their previous values. This was introduced in 1.38 and the deprecation warning will be removed in Cesium 1.40.');

var cosTheta = Math.cos(headingPitchRoll.pitch);
var cosPsi = Math.cos(headingPitchRoll.heading);
var cosTheta = Math.cos(-headingPitchRoll.pitch);
var cosPsi = Math.cos(-headingPitchRoll.heading);
var cosPhi = Math.cos(headingPitchRoll.roll);
var sinTheta = Math.sin(headingPitchRoll.pitch);
var sinPsi = Math.sin(headingPitchRoll.heading);
var sinTheta = Math.sin(-headingPitchRoll.pitch);
var sinPsi = Math.sin(-headingPitchRoll.heading);
var sinPhi = Math.sin(headingPitchRoll.roll);

var m00 = cosTheta * cosPsi;
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13 changes: 4 additions & 9 deletions Source/Core/Quaternion.js
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Expand Up @@ -7,8 +7,7 @@ define([
'./freezeObject',
'./HeadingPitchRoll',
'./Math',
'./Matrix3',
'./deprecationWarning'
'./Matrix3'
], function(
Cartesian3,
Check,
Expand All @@ -18,8 +17,7 @@ define([
freezeObject,
HeadingPitchRoll,
CesiumMath,
Matrix3,
deprecationWarning) {
Matrix3) {
'use strict';

/**
Expand Down Expand Up @@ -191,13 +189,10 @@ define([
Check.typeOf.object('headingPitchRoll', headingPitchRoll);
//>>includeEnd('debug');

deprecationWarning('Quaternion.fromHeadingPitchRoll', 'This function now uses a counter-clockwise orientation of heading and pitch as per mathematical conventions. With this new behavior, heading and pitch will need to be the negative of their previous values. This was introduced in 1.38 and the deprecation warning will be removed in Cesium 1.40.');

scratchRollQuaternion = Quaternion.fromAxisAngle(Cartesian3.UNIT_X, headingPitchRoll.roll, scratchHPRQuaternion);
scratchPitchQuaternion = Quaternion.fromAxisAngle(Cartesian3.UNIT_Y, headingPitchRoll.pitch, result);
scratchPitchQuaternion = Quaternion.fromAxisAngle(Cartesian3.UNIT_Y, -headingPitchRoll.pitch, result);
result = Quaternion.multiply(scratchPitchQuaternion, scratchRollQuaternion, scratchPitchQuaternion);
scratchHeadingQuaternion = Quaternion.fromAxisAngle(Cartesian3.UNIT_Z, headingPitchRoll.heading, scratchHPRQuaternion);

scratchHeadingQuaternion = Quaternion.fromAxisAngle(Cartesian3.UNIT_Z, -headingPitchRoll.heading, scratchHPRQuaternion);
return Quaternion.multiply(scratchHeadingQuaternion, result, result);
};

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17 changes: 3 additions & 14 deletions Source/Core/Transforms.js
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,7 @@ define([
'./Matrix3',
'./Matrix4',
'./Quaternion',
'./TimeConstants',
'./deprecationWarning'
'./TimeConstants'
], function(
when,
Cartesian2,
Expand All @@ -40,8 +39,7 @@ define([
Matrix3,
Matrix4,
Quaternion,
TimeConstants,
deprecationWarning) {
TimeConstants) {
'use strict';

/**
Expand Down Expand Up @@ -336,12 +334,8 @@ define([
Check.typeOf.object( 'HeadingPitchRoll', headingPitchRoll);
//>>includeEnd('debug');

deprecationWarning('Transforms.headingPitchRollToFixedFrame', 'This function now uses a counter-clockwise orientation of heading and pitch as per mathematical conventions. With this new behavior, heading and pitch will need to be the negative of their previous values. This was introduced in 1.38 and the deprecation warning will be removed in Cesium 1.40.');

fixedFrameTransform = defaultValue(fixedFrameTransform, Transforms.eastNorthUpToFixedFrame);

var hprQuaternion = Quaternion.fromHeadingPitchRoll(headingPitchRoll, scratchHPRQuaternion);

var hprQuaternion = Quaternion.fromHeadingPitchRoll(headingPitchRoll, scratchHPRQuaternion);
var hprMatrix = Matrix4.fromTranslationQuaternionRotationScale(Cartesian3.ZERO, hprQuaternion, scratchScale, scratchHPRMatrix4);
result = fixedFrameTransform(origin, ellipsoid, result);
return Matrix4.multiply(result, hprMatrix, result);
Expand Down Expand Up @@ -378,11 +372,6 @@ define([
Check.typeOf.object( 'HeadingPitchRoll', headingPitchRoll);
//>>includeEnd('debug');

deprecationWarning('Transforms.headingPitchRollQuaternion', 'This function now uses a counter-clockwise orientation of heading and pitch as per mathematical conventions. With this new behavior, heading and pitch will need to be the negative of their previous values. This was introduced in 1.38 and the deprecation warning will be removed in Cesium 1.40.');

scratchENUMatrix4 = Transforms.headingPitchRollToFixedFrame(origin, headingPitchRoll, ellipsoid, fixedFrameTransform, scratchENUMatrix4);
Matrix4.getRotation(scratchENUMatrix4, scratchHPRMatrix3);

var transform = Transforms.headingPitchRollToFixedFrame(origin, headingPitchRoll, ellipsoid, fixedFrameTransform, scratchENUMatrix4);
var rotation = Matrix4.getRotation(transform, scratchHPRMatrix3);
return Quaternion.fromRotationMatrix(rotation, result);
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20 changes: 11 additions & 9 deletions Source/Scene/Camera.js
Original file line number Diff line number Diff line change
Expand Up @@ -1039,6 +1039,7 @@ define([
var scratchSetViewCartesian = new Cartesian3();
var scratchSetViewTransform1 = new Matrix4();
var scratchSetViewTransform2 = new Matrix4();
var scratchSetViewQuaternion = new Quaternion();
var scratchSetViewMatrix3 = new Matrix3();
var scratchSetViewCartographic = new Cartographic();

Expand All @@ -1048,10 +1049,10 @@ define([
camera._setTransform(localTransform);

Cartesian3.clone(Cartesian3.ZERO, camera.position);
hpr.heading = -hpr.heading + CesiumMath.PI_OVER_TWO;
hpr.pitch = -hpr.pitch;
hpr.heading = hpr.heading - CesiumMath.PI_OVER_TWO;

var rotMat = Matrix3.fromHeadingPitchRoll(hpr, scratchSetViewMatrix3);
var rotQuat = Quaternion.fromHeadingPitchRoll(hpr, scratchSetViewQuaternion);
var rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);

Matrix3.getColumn(rotMat, 0, camera.direction);
Matrix3.getColumn(rotMat, 2, camera.up);
Expand All @@ -1074,10 +1075,10 @@ define([
}
Cartesian3.clone(position, camera.position);
}
hpr.heading = -hpr.heading + CesiumMath.PI_OVER_TWO;
hpr.pitch = -hpr.pitch;
hpr.heading = hpr.heading - CesiumMath.PI_OVER_TWO;

var rotMat = Matrix3.fromHeadingPitchRoll(hpr, scratchSetViewMatrix3);
var rotQuat = Quaternion.fromHeadingPitchRoll(hpr, scratchSetViewQuaternion);
var rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);

Matrix3.getColumn(rotMat, 0, camera.direction);
Matrix3.getColumn(rotMat, 2, camera.up);
Expand Down Expand Up @@ -1115,10 +1116,11 @@ define([
}

if (camera._scene.mapMode2D === MapMode2D.ROTATE) {
hpr.heading = -hpr.heading + CesiumMath.PI_OVER_TWO;
hpr.pitch = CesiumMath.PI_OVER_TWO;
hpr.heading = hpr.heading - CesiumMath.PI_OVER_TWO;
hpr.pitch = -CesiumMath.PI_OVER_TWO;
hpr.roll = 0.0;
var rotMat = Matrix3.fromHeadingPitchRoll(hpr, scratchSetViewMatrix3);
var rotQuat = Quaternion.fromHeadingPitchRoll(hpr, scratchSetViewQuaternion);
var rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);

Matrix3.getColumn(rotMat, 2, camera.up);
Cartesian3.cross(camera.direction, camera.up, camera.right);
Expand Down
2 changes: 1 addition & 1 deletion Specs/Core/Matrix3Spec.js
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,7 @@ defineSuite([
0.133022221559489, 0.656295369162553, -0.742685314912828,
-0.642787609686539, 0.627506871597133, 0.439385041770705);

var headingPitchRoll = new HeadingPitchRoll(CesiumMath.toRadians(10), CesiumMath.toRadians(40), CesiumMath.toRadians(55));
var headingPitchRoll = new HeadingPitchRoll(-CesiumMath.toRadians(10), -CesiumMath.toRadians(40), CesiumMath.toRadians(55));
var result = new Matrix3();
var returnedResult = Matrix3.fromHeadingPitchRoll(headingPitchRoll, result);
expect(result).toBe(returnedResult);
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12 changes: 6 additions & 6 deletions Specs/Core/QuaternionSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -108,14 +108,14 @@ defineSuite([
var angle = CesiumMath.toRadians(20.0);
var hpr = new HeadingPitchRoll(angle, 0.0, 0.0);
var quaternion = Quaternion.fromHeadingPitchRoll(hpr);
expect(Matrix3.fromQuaternion(quaternion)).toEqualEpsilon(Matrix3.fromRotationZ(angle), CesiumMath.EPSILON11);
expect(Matrix3.fromQuaternion(quaternion)).toEqualEpsilon(Matrix3.fromRotationZ(-angle), CesiumMath.EPSILON11);
});

it('fromHeadingPitchRoll with just pitch', function() {
var angle = CesiumMath.toRadians(20.0);
var hpr = new HeadingPitchRoll(0.0, angle, 0.0);
var quaternion = Quaternion.fromHeadingPitchRoll(hpr);
expect(Matrix3.fromQuaternion(quaternion)).toEqualEpsilon(Matrix3.fromRotationY(angle), CesiumMath.EPSILON11);
expect(Matrix3.fromQuaternion(quaternion)).toEqualEpsilon(Matrix3.fromRotationY(-angle), CesiumMath.EPSILON11);
});

it('fromHeadingPitchRoll with just roll', function() {
Expand All @@ -130,8 +130,8 @@ defineSuite([
var hpr = new HeadingPitchRoll( angle, angle, angle);
var quaternion = Quaternion.fromHeadingPitchRoll(hpr);
var expected = Matrix3.fromRotationX(angle);
Matrix3.multiply(Matrix3.fromRotationY(angle), expected, expected);
Matrix3.multiply(Matrix3.fromRotationZ(angle), expected, expected);
Matrix3.multiply(Matrix3.fromRotationY(-angle), expected, expected);
Matrix3.multiply(Matrix3.fromRotationZ(-angle), expected, expected);
expect(Matrix3.fromQuaternion(quaternion)).toEqualEpsilon(expected, CesiumMath.EPSILON11);
});

Expand All @@ -142,8 +142,8 @@ defineSuite([
var hpr = new HeadingPitchRoll( heading, pitch, roll);
var quaternion = Quaternion.fromHeadingPitchRoll(hpr);
var expected = Matrix3.fromRotationX(roll);
Matrix3.multiply(Matrix3.fromRotationY(pitch), expected, expected);
Matrix3.multiply(Matrix3.fromRotationZ(heading), expected, expected);
Matrix3.multiply(Matrix3.fromRotationY(-pitch), expected, expected);
Matrix3.multiply(Matrix3.fromRotationZ(-heading), expected, expected);
expect(Matrix3.fromQuaternion(quaternion)).toEqualEpsilon(expected, CesiumMath.EPSILON11);
});

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5 changes: 3 additions & 2 deletions Specs/Core/TransformsSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -587,6 +587,7 @@ defineSuite([
expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON11);
});


it('headingPitchRollQuaternion works with a custom fixedFrameTransform', function() {
var origin = new Cartesian3(1.0, 0.0, 0.0);
var heading = CesiumMath.toRadians(20.0);
Expand Down Expand Up @@ -1047,7 +1048,7 @@ defineSuite([
var heading = CesiumMath.toRadians(90.0);
var pitch = CesiumMath.toRadians(45.0);
var roll = 0.0;
var hpr = new HeadingPitchRoll(-heading, -pitch, roll);
var hpr = new HeadingPitchRoll(heading, pitch, roll);

var modelMatrix = Transforms.headingPitchRollToFixedFrame(origin, hpr, ellipsoid);
var modelMatrix2D = Transforms.basisTo2D(projection, modelMatrix, new Matrix4());
Expand All @@ -1068,7 +1069,7 @@ defineSuite([
var heading = CesiumMath.toRadians(90.0);
var pitch = CesiumMath.toRadians(45.0);
var roll = 0.0;
var hpr = new HeadingPitchRoll(-heading, -pitch, roll);
var hpr = new HeadingPitchRoll(heading, pitch, roll);

var modelMatrix = Transforms.headingPitchRollToFixedFrame(origin, hpr, ellipsoid);
var modelMatrix2D = Transforms.basisTo2D(projection, modelMatrix, new Matrix4());
Expand Down
2 changes: 1 addition & 1 deletion Specs/Scene/ModelInstanceCollectionSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,7 @@ defineSuite([
var heading = Math.PI/2.0;
var pitch = 0.0;
var roll = 0.0;
var hpr = new HeadingPitchRoll(-heading, -pitch, roll);
var hpr = new HeadingPitchRoll(heading, pitch, roll);
var modelMatrix = Transforms.headingPitchRollToFixedFrame(position, hpr);
instances.push({
modelMatrix : modelMatrix
Expand Down

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