Fix Local ID assigned global ID in flipped Tile constructor #114
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In a tileset, the IDs of tiles are local, which allows them to reference one another within the same tileset At the moment, flipped tiles are being assigned a global ID for their local ID.
This code change updates the flipped tile constructor - see Test Case
tests_flipped_tile.cpp
for fix details.Demo maps load correctly and all test cases pass.
In addition, I renamed some assets, that should of been included in PR #112 (referencing issue #100 instead of #110) - json map file, tileset png files and usage code.