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fix webgl2 crash #10053

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Oct 8, 2023
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2 changes: 1 addition & 1 deletion crates/bevy_pbr/src/render/shadow_sampling.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
// Do the lookup, using HW 2x2 PCF and comparison
fn sample_shadow_map_hardware(light_local: vec2<f32>, depth: f32, array_index: i32) -> f32 {
#ifdef NO_ARRAY_TEXTURES_SUPPORT
return textureSampleCompareLevel(
return textureSampleCompare(
view_bindings::directional_shadow_textures,
view_bindings::directional_shadow_textures_sampler,
light_local,
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