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Adding thrust coefficient calculation #1652

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merged 14 commits into from
Oct 6, 2022

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@marcoag marcoag commented Aug 17, 2022

Signed-off-by: Marco A. Gutierrez [email protected]

🎉 New feature

Work towards osrf/lrauv#225

Summary

Thrust coefficient in Thruster plugin can only be set to a fixed number, by default 1. This PR adds a calculation that makes it depend on the velocity of the vehicle. The calculation implemented here is based Fossen's equations described in "Guidance and Control of Ocean Vehicles".

Test it

Checklist

  • Signed all commits for DCO
  • Added tests
  • Added example and/or tutorial
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • Consider updating Python bindings (if the library has them)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers

Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining Signed-off-by messages.

Signed-off-by: Marco A. Gutierrez <[email protected]>
@github-actions github-actions bot added the 🏯 fortress Ignition Fortress label Aug 17, 2022
@marcoag marcoag changed the title adding thrust coefficient calculation Adding thrust coefficient calculation Aug 17, 2022
@marcoag marcoag added enhancement New feature or request MBARI-LRAUV Sponsored by MBARI-LRAUV project: https:/osrf/lrauv labels Aug 17, 2022
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Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
@marcoag marcoag force-pushed the marcoag/thrust_coefficient_for_thrust_plugin branch from 59ec256 to f8550f1 Compare August 17, 2022 15:17
marcoag and others added 8 commits August 17, 2022 15:21
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Marco A. Gutierrez <[email protected]>
@marcoag marcoag force-pushed the marcoag/thrust_coefficient_for_thrust_plugin branch from 4a7d797 to 0cd1d65 Compare August 17, 2022 15:22
@nkoenig nkoenig requested a review from caguero August 22, 2022 18:24
@arjo129 arjo129 mentioned this pull request Aug 24, 2022
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(((1 - this->wakeFraction) * this->linearVelocity)
/ (this->propellerAngVel * this->propellerDiameter));
if (!std::isnan(calculatedThrustCoefficient)
&& calculatedThrustCoefficient!=0)
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@marcoag meta: hmm, something's off here. If the thrust coefficient is zero, then no thrust should apply. If the propeller angular velocity is zero, then no thrust should apply and the thrust coefficient is not defined (and it doesn't matter anyways). I see this cause-effect relationship is reversed in this plugin: we assume thrust is always applicable and compute propeller angular velocity. I think we should set that straight. Then you would not need this conditional.

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When the plugin starts the angular velocity is zero, making the thrust coefficient nan. Since it's used later on to calculate the propeller angular velocity then the model would never start moving. The intent of this check was to break this loop and use the default thrust coefficient which is 1 and won't affect the final result. I think it might suffice with the isnan check for this or another option is to only update the thrust coefficient once the propeller angular velocity is not 0, maybe the later makes more sense?

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Ah, almost forgot to reply.

I guess my point is that the current implementation is not a good approximation. It takes thrust commands instead of propeller angular velocities, and applies forces instantaneously. That's why we are running into this odd corner cases. It makes me wonder, why use this improved thrust coefficient if the dynamics are not there.

Anyways, I think that if we want to keep everything as-is, we could (a) set propeller angular velocity to zero if thrust is zero, bypassing all calculations, and (b) solve the quadratic-like equation to get propeller angular velocity in all other cases, as if it had reached steady state instantaneously (like with forces).

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I don't know the reason to take thrust commands instead of propeller angular velocities here, the later would be even easier since it seems the thrust gets converter into an angular velocity anyway.

a) The propeller angular velocity would be zero if thrust is zero using calculations, so there doesn't seem a to be a need to bypass them.

Still the problem is a chicken egg dependency between velocity and thrust coefficient, due to a mutual dependency, if any of them is zero it would make the other one zero, preventing the vehicle to move when starting from stationary. With the conditional above I was trying to avoid this problem. I guess it makes more sense to only calculate when angular_velocity != 0 and use the default thrust coefficient (or latest) when that happens. Will add this change for now.

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As per offline discussion, let's go with this as-is. I ran a couple, very much simplified numerical experiments and the coefficient converges even if we start from a guess. I can't swear on convergence, but if the sim looks OK we should be fine.

solve the quadratic-like equation to get propeller angular velocity in all other cases, as if it had reached steady state instantaneously (like with forces).

Re: to myself. This is not super easy, I missed the linear velocity term in the thrust coefficient model.

Comment on lines 73 to 81
/// - <wake_fraction> - Relative speed reduction between the water
/// at the propeller vs behind the vessel.
/// [Optional, defults to 0.2]
/// - <alpha_1> - Constant given by the open water propeller diagram. Used
/// in the calculation of the thrust coefficient.
/// [Optional, defults to 1]
/// - <alpha_2> - Constant given by the open water propeller diagram. Used
/// in the calculation of the thrust coefficient.
/// [Optional, defults to 0]
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@marcoag bibliographic references here would be great.

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Added in 7351aab.

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LGTM but for two relatively minor comments

// Only update if the thrust coefficient was not set by configuration
// and angular velocity is not zero. Some velocity is needed to calculate
// the thrust coefficient otherwise it will never start moving.
if (!this->thrustCoefficientSet && this->propellerAngVel !=0)
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@marcoag could the thrust coefficient ever become zero while moving (in other words, could either $\alpha_1$ or $\alpha_2$ be negative)? If so, maybe we should reset thrust coefficient to one if propeller angular velocity ever becomes zero. WDYT?

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Also, I'm surprised the compiler didn't complain about a floating point comparison to zero. AFAIK std::abs(this->propellerAngVel) < std::numeric_limits<double>::epsilon() would be a slightly more robust test.

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It did threw a warning, I assumed anything that is not a strict zero would work.

Changed to your suggestion: 51337cd.

Signed-off-by: Marco A. Gutierrez <[email protected]>
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LGTM pending green CI

Signed-off-by: Marco A. Gutierrez <[email protected]>
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codecov bot commented Sep 15, 2022

Codecov Report

Merging #1652 (b051ef0) into ign-gazebo6 (69e7757) will increase coverage by 0.03%.
The diff coverage is 85.18%.

@@               Coverage Diff               @@
##           ign-gazebo6    #1652      +/-   ##
===============================================
+ Coverage        64.69%   64.73%   +0.03%     
===============================================
  Files              321      321              
  Lines            26062    26155      +93     
===============================================
+ Hits             16862    16931      +69     
- Misses            9200     9224      +24     
Impacted Files Coverage Δ
src/systems/thruster/Thruster.cc 89.50% <85.18%> (-0.87%) ⬇️
src/SimulationRunner.cc 90.93% <0.00%> (-0.96%) ⬇️
src/gui/plugins/scene_manager/GzSceneManager.cc 17.58% <0.00%> (-0.60%) ⬇️
.../systems/triggered_publisher/TriggeredPublisher.cc 83.28% <0.00%> (-0.38%) ⬇️
.../systems/triggered_publisher/TriggeredPublisher.hh 100.00% <0.00%> (ø)
src/rendering/RenderUtil.cc 39.01% <0.00%> (+0.11%) ⬆️

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@nkoenig nkoenig merged commit 4dd1858 into ign-gazebo6 Oct 6, 2022
@nkoenig nkoenig deleted the marcoag/thrust_coefficient_for_thrust_plugin branch October 6, 2022 17:17
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👨‍🌾 Hi there!

I was taking a look at this issue on the buildfarm and I noticed we have a new gcc warning.

  • Gcc warning:
comparing floating point with == or != is unsafe [-Wfloat-equal] 247 | if (_calculateCoefficient && angularVelocity != 0) | ^

On thruster.cc:247.

Do you mind taking a look at how to solve/supress it? Thanks

@j-rivero
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Do you mind taking a look at how to solve/supress it? Thanks

I think that @ahcorde arrived to this #1754

nkoenig added a commit that referenced this pull request Nov 2, 2022
* Add topic parameter to thrust plugin (#1681)

* Add topic parameter.

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* 🎈 6.12.0: bumped minor and updated changelog (#1682)

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Co-authored-by: Nate Koenig <[email protected]>

* Add ResourceSpawner example file (#1701)

Add an example file for the ResourceSpawner plugin. I'm using this to link from https:/gazebosim/docs/blob/master/garden/Model_insertion_fuel.md. To improve gazebosim/garden-tutorial-party#1991.

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found a silly typo that was pushed back in PR (#1611)

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* Adding thrust coefficient calculation (#1652)

* adding thrust coefficient calculation

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* Update src/systems/thruster/Thruster.cc

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* thrust coefficient test and behavior updates

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This commit enables and disables individual components of the hydrodynamics. This is often useful for debugging odd behaviours of a hydrodynamic model.

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* Lint

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Co-authored-by: Arjo Chakravarty <[email protected]>
Co-authored-by: Andrej Orsula <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
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