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Added service to set camera's follow offset #855

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Jun 10, 2021
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35 changes: 33 additions & 2 deletions src/gui/plugins/scene3d/Scene3D.cc
Original file line number Diff line number Diff line change
Expand Up @@ -244,12 +244,15 @@ inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
/// \brief Wait for follow target
public: bool followTargetWait = false;

/// \brief Offset of camera from taget being followed
/// \brief Offset of camera from target being followed
public: math::Vector3d followOffset = math::Vector3d(-5, 0, 3);

/// \brief Flag to indicate the follow offset needs to be updated
public: bool followOffsetDirty = false;

/// \brief Flag to indicate the follow offset has been updated
public: bool newFollowOffset = true;

/// \brief Follow P gain
public: double followPGain = 0.01;

Expand Down Expand Up @@ -405,6 +408,9 @@ inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
/// \brief Follow service
public: std::string followService;

/// \brief Follow offset service
public: std::string followOffsetService;

/// \brief View angle service
public: std::string viewAngleService;

Expand Down Expand Up @@ -693,7 +699,8 @@ void IgnRenderer::Render()
this->dataPtr->followTarget);
if (target)
{
if (!followTarget || target != followTarget)
if (!followTarget || target != followTarget
|| this->dataPtr->newFollowOffset)
{
this->dataPtr->camera->SetFollowTarget(target,
this->dataPtr->followOffset,
Expand All @@ -703,6 +710,7 @@ void IgnRenderer::Render()
this->dataPtr->camera->SetTrackTarget(target);
// found target, no need to wait anymore
this->dataPtr->followTargetWait = false;
this->dataPtr->newFollowOffset = false;
}
else if (this->dataPtr->followOffsetDirty)
{
Expand Down Expand Up @@ -2000,6 +2008,9 @@ void IgnRenderer::SetFollowOffset(const math::Vector3d &_offset)
{
std::lock_guard<std::mutex> lock(this->dataPtr->mutex);
this->dataPtr->followOffset = _offset;

if (!this->dataPtr->followTarget.empty())
this->dataPtr->newFollowOffset = true;
}

/////////////////////////////////////////////////
Expand Down Expand Up @@ -2663,6 +2674,13 @@ void Scene3D::LoadConfig(const tinyxml2::XMLElement *_pluginElem)
ignmsg << "Follow service on ["
<< this->dataPtr->followService << "]" << std::endl;

// follow offset
this->dataPtr->followOffsetService = "/gui/follow/offset";
this->dataPtr->node.Advertise(this->dataPtr->followOffsetService,
&Scene3D::OnFollowOffset, this);
ignmsg << "Follow offset service on ["
<< this->dataPtr->followOffsetService << "]" << std::endl;

// view angle
this->dataPtr->viewAngleService =
"/gui/view_angle";
Expand Down Expand Up @@ -2809,6 +2827,19 @@ bool Scene3D::OnFollow(const msgs::StringMsg &_msg,
return true;
}

/////////////////////////////////////////////////
bool Scene3D::OnFollowOffset(const msgs::Vector3d &_msg,
msgs::Boolean &_res)
{
auto renderWindow = this->PluginItem()->findChild<RenderWindowItem *>();

math::Vector3d offset = msgs::Convert(_msg);
renderWindow->SetFollowOffset(offset);

_res.set_data(true);
return true;
}

/////////////////////////////////////////////////
bool Scene3D::OnViewAngle(const msgs::Vector3d &_msg,
msgs::Boolean &_res)
Expand Down
7 changes: 7 additions & 0 deletions src/gui/plugins/scene3d/Scene3D.hh
Original file line number Diff line number Diff line change
Expand Up @@ -140,6 +140,13 @@ inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
private: bool OnFollow(const msgs::StringMsg &_msg,
msgs::Boolean &_res);

/// \brief Callback for a follow offset request
/// \param[in] _msg Request message to set the camera's follow offset.
/// \param[in] _res Response data
/// \return True if the request is received
private: bool OnFollowOffset(const msgs::Vector3d &_msg,
msgs::Boolean &_res);

/// \brief Callback for a view angle request
/// \param[in] _msg Request message to set the camera to.
/// \param[in] _res Response data
Expand Down