-
Notifications
You must be signed in to change notification settings - Fork 151
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Added custom task (pull cube with a hook tool) #641
Open
Viswesh-N
wants to merge
4
commits into
haosulab:main
Choose a base branch
from
Viswesh-N:main
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Changes from all commits
Commits
Show all changes
4 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,264 @@ | ||
from typing import Any, Dict, Union | ||
|
||
import numpy as np | ||
import torch | ||
import torch.random | ||
from transforms3d.euler import euler2quat | ||
|
||
from mani_skill.agents.robots import Fetch, Panda | ||
from mani_skill.envs.sapien_env import BaseEnv | ||
from mani_skill.envs.utils import randomization | ||
from mani_skill.sensors.camera import CameraConfig | ||
from mani_skill.utils import common, sapien_utils | ||
from mani_skill.utils.building import actors | ||
from mani_skill.utils.registration import register_env | ||
from mani_skill.utils.scene_builder.table import TableSceneBuilder | ||
from mani_skill.utils.structs import Pose | ||
from mani_skill.utils.structs.types import Array, GPUMemoryConfig, SimConfig | ||
|
||
|
||
import sapien | ||
|
||
|
||
@register_env(uid="PullCubeTool-v1", max_episode_steps=100) | ||
class PullCubeToolEnv(BaseEnv): | ||
""" | ||
Task Description | ||
----------------- | ||
Given an L-shaped tool that is within the reach of the robot, leverage the | ||
tool to pull a cube that is out of it's reach | ||
|
||
|
||
Randomizations | ||
--------------- | ||
- The cube's position (x,y) is randomized on top of a table in the region "<out of manipulator | ||
reach, but within reach of tool>". It is placed flat on the table | ||
- The target goal region is the region on top of the table marked by "<within reach of arm>" | ||
|
||
Success Conditions | ||
----------------- | ||
- The cube's xy position is within the goal region of the arm's base (marked by reachability) | ||
""" | ||
|
||
print("PullCubeTool-v1 registered") | ||
SUPPORTED_ROBOTS = ["panda", "fetch"] | ||
SUPPORTED_REWARD_MODES = ("normalized_dense", "dense", "sparse", "none") | ||
|
||
goal_radius = 0.1 | ||
cube_half_size = 0.02 | ||
|
||
def __init__(self, *args, robot_uids="panda", robot_init_qpos_noise=0.02, **kwargs): | ||
# defaulting to use panda arm | ||
self.robot_init_qpos_noise = robot_init_qpos_noise | ||
super().__init__(*args, robot_uids=robot_uids, **kwargs) | ||
|
||
self.handle_length = (0.15,) | ||
self.hook_length = (0.05,) | ||
self.width = (0.02,) | ||
self.height = 0.02 | ||
|
||
self.cube_size = 0.04 | ||
|
||
self.arm_reach = 0.85 # for setting boundary conditions of spawn | ||
|
||
# Specify default simulation/gpu memory configurations to override any default values | ||
@property | ||
def _default_sim_config(self): | ||
return SimConfig( | ||
gpu_memory_config=GPUMemoryConfig( | ||
found_lost_pairs_capacity=2**25, max_rigid_patch_count=2**18 | ||
) | ||
) | ||
|
||
@property | ||
def _default_sensor_configs(self): | ||
# to register a 128x128 camera looking at the robot, cube and target | ||
# set the camera's "eye"to be at 0.3,0,05 and the target pose as target | ||
pose = sapien_utils.look_at(eye=[0.3, 0, 0.5], target=[-0.1, 0, 0.1]) | ||
return [ | ||
CameraConfig( | ||
"base_camera", | ||
pose=pose, | ||
width=128, | ||
height=128, | ||
fov=np.pi / 2, | ||
near=0.01, | ||
far=100, | ||
) | ||
] | ||
|
||
@property | ||
def _default_human_render_camera_configs(self): | ||
# registers a more high-definition (512x512) camera used just for rendering | ||
# when render_mode="rgb_array" or calling env.render_rgb_array() | ||
pose = sapien_utils.look_at([0.6, 0.7, 0.6], [0.0, 0.0, 0.35]) | ||
return CameraConfig( | ||
"render_camera", pose=pose, width=512, height=512, fov=1, near=0.01, far=100 | ||
) | ||
|
||
def _build_l_shaped_tool(self, handle_length, hook_length, width, height): | ||
builder = self.scene.create_actor_builder() | ||
|
||
# Define material for the tool | ||
mat = sapien.render.RenderMaterial() | ||
mat.set_base_color([0.5, 0.5, 0.5, 1]) | ||
mat.metallic = 0.0 | ||
mat.roughness = 0.1 | ||
|
||
# Add visual and collision shapes for the long part of the L | ||
builder.add_box_collision( | ||
sapien.Pose([handle_length / 2, 0, 0]), | ||
[handle_length / 2, width / 2, height / 2], | ||
) | ||
builder.add_box_visual( | ||
sapien.Pose([handle_length / 2, 0, 0]), | ||
[handle_length / 2, width / 2, height / 2], | ||
material=mat, | ||
) | ||
|
||
# Add visual and collision shapes for the short part of the L | ||
builder.add_box_collision( | ||
sapien.Pose([handle_length - hook_length / 2, width, 0]), | ||
[hook_length / 2, width / 2, height / 2], | ||
) | ||
builder.add_box_visual( | ||
sapien.Pose([handle_length - hook_length / 2, width, 0]), | ||
[hook_length / 2, width / 2, height / 2], | ||
material=mat, | ||
) | ||
|
||
return builder.build(name="l_shape_tool") | ||
|
||
def _load_scene(self, options: dict): | ||
self.scene_builder = TableSceneBuilder( | ||
self, robot_init_qpos_noise=self.robot_init_qpos_noise | ||
) | ||
self.scene_builder.build() | ||
|
||
# Create the cube | ||
self.cube = actors.build_cube( | ||
self.scene, | ||
half_size=self.cube_half_size, | ||
color=np.array([12, 42, 160, 255]) / 255, | ||
name="cube", | ||
body_type="dynamic", | ||
) | ||
|
||
# Create and position the L-shaped tool in the scene | ||
|
||
self.l_shape_tool = self._build_l_shaped_tool( | ||
handle_length=self.handle_length, | ||
hook_length=self.hook_length, | ||
width=self.width, | ||
height=self.height, | ||
) | ||
self.l_shape_tool.set_pose( | ||
sapien.Pose(p=[-0.1, -0.1, self.cube_half_size + self.height]) | ||
) | ||
|
||
def _initialize_episode(self, env_idx: torch.Tensor, options: dict): | ||
with torch.device(self.device): | ||
b = len(env_idx) | ||
self.scene_builder.initialize(env_idx) | ||
|
||
# Initialize the tool | ||
|
||
tool_xyz = torch.zeros((b, 3)) | ||
tool_xyz[..., :2] = ( | ||
torch.rand((b, 2)) * 0.2 - 0.1 | ||
) # spawn tool in region where x,y in [-0.1, 0.1] | ||
tool_xyz[..., 2] = self.height / 2 # place tool on table | ||
tool_q = [1, 0, 0, 0] # no rotation | ||
|
||
tool_pose = Pose.create_from_pq(p=tool_xyz, q=tool_q) | ||
self.l_shape_tool.set_pose(tool_pose) | ||
|
||
# Initialize the cube a bit away from the base of the arm | ||
|
||
cube_xyz = torch.zeros((b, 3)) | ||
cube_xyz[..., 0] = self.arm_reach + torch.rand(b) * ( | ||
self.handle_length - 0.08 | ||
) | ||
# Just outside arm's reach | ||
cube_xyz[..., 1] = torch.rand(b) * 0.4 - 0.2 # Random y position | ||
cube_xyz[..., 2] = self.cube_size / 2 # Place on the table | ||
|
||
cube_q = randomization.random_quaternions( | ||
b, | ||
lock_x=True, | ||
lock_y=True, | ||
lock_z=False, | ||
bounds=(-np.pi / 6, np.pi / 6), | ||
) | ||
|
||
cube_pose = Pose.create_from_pq(p=cube_xyz, q=cube_q) | ||
self.cube.set_pose(cube_pose) | ||
|
||
def _get_obs_extra(self, info: Dict): | ||
|
||
obs = dict( | ||
tcp_pose=self.agent.tcp.pose.raw_pose, | ||
cube_pose=self.cube.pose.raw_pose, | ||
tool_pose=self.l_shape_tool.pose.raw_pose, | ||
) | ||
|
||
if self._obs_mode in ["state", "state_dict"]: | ||
# if the observation mode is state/state_dict, we provide ground truth information about where the cube is. | ||
# for visual observation modes one should rely on the sensed visual data to determine where the cube is | ||
obs.update( | ||
cube_pose=self.cube.pose.raw_pose, | ||
tool_pose=self.l_shape_tool.pose.raw_pose, | ||
) | ||
|
||
|
||
return obs | ||
|
||
def evaluate(self): | ||
|
||
tcp_pos = self.agent.tcp.pose.p | ||
cube_pos = self.cube.pose.p | ||
|
||
cube_in_reach = ( | ||
torch.linalg.norm(tcp_pos[:, :2] - cube_pos[:, :2], dim=1) | ||
< self.goal_radius | ||
) | ||
cube_picked = self.agent.is_grasping(self.cube) | ||
|
||
return { | ||
"success": cube_picked, | ||
"cube_in_reach": cube_in_reach, | ||
} | ||
|
||
def compute_dense_reward(self, obs: Any, action: torch.Tensor, info: Dict): | ||
|
||
tcp_pos = self.agent.tcp.pose.p | ||
cube_pos = self.cube.pose.p | ||
tool_pos = self.l_shape_tool.pose.p | ||
|
||
# Reward for reaching the tool | ||
tcp_to_tool_dist = torch.linalg.norm(tcp_pos - tool_pos, dim=1) | ||
reaching_tool_reward = 1 - torch.tanh(5.0 * tcp_to_tool_dist) | ||
|
||
# Reward for moving the tool towards the cube | ||
tool_to_cube_dist = torch.linalg.norm(tool_pos - cube_pos, dim=1) | ||
tool_cube_reward = 1 - torch.tanh(5.0 * tool_to_cube_dist) | ||
|
||
# Reward for bringing the cube closer to the robot | ||
tcp_to_cube_dist = torch.linalg.norm(tcp_pos - cube_pos, dim=1) | ||
cube_close_reward = 1 - torch.tanh(5.0 * tcp_to_cube_dist) | ||
|
||
# Success reward | ||
success_reward = info["success"].float() * 10 | ||
|
||
# Combine rewards | ||
reward = ( | ||
reaching_tool_reward + tool_cube_reward + cube_close_reward + success_reward | ||
) | ||
|
||
return reward | ||
|
||
def compute_normalized_dense_reward( | ||
self, obs: Any, action: torch.Tensor, info: Dict | ||
): | ||
max_reward = 13.0 # 10 + 1 + 1 + 1 | ||
return self.compute_dense_reward(obs=obs, action=action, info=info) / max_reward | ||
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
have you tested the reward function with PPO? If so can you add an example script to examples/baselines/ppo/examples.sh that works?