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Fix #5406: broken scoop mission #5407

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Oct 18, 2022
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2 changes: 1 addition & 1 deletion src/CargoBody.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,7 @@ bool CargoBody::OnCollision(Body *b, Uint32 flags, double relVel)
{
// ignore collision if its about to be scooped
if (b->IsType(ObjectType::SHIP)) {
int cargoscoop_cap = Properties().Get("cargo_scoop_cap");
int cargoscoop_cap = b->Properties().Get("cargo_scoop_cap");
if (cargoscoop_cap > 0) {
LuaEvent::Queue("onCargoDestroyed", this);
return true;
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