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Releases: pongasoft/re-edit

Version 1.6.4

20 Jun 15:57
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  • Added support for device_categories which was added as a new requirement to Reason 13

Version 1.6.3

12 Feb 17:23
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  • Fixed issue with contrast not being saved

Version 1.6.2

28 Aug 18:43
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  • Added "Commit All Effects", at the widget level as well as at the global level, to be able to remove all re_edit_* entries from device_2D.lua once the effects are applied (permanent/no more undo)
  • Added concept of notifications to inform the user of important messages
  • Fixed instances where RE Edit would generate duplicate names
  • Some performance improvements (textures are removed from the GPU when deleted)

Version 1.6.1

20 Aug 15:16
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  • Use a button (rather than a menu) for resizing the panel
  • Added "Show Performance" menu entry to always show (resp. hide) the performance
  • Added new icons, especially for widget visibility to make it clear that the user has manually changed it
  • Fixed "Escape key" closes the application

Version 1.6.0

13 Aug 18:16
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  • Added "light" image editing/effects: resize, tint, brightness, contrast and flip (horizontal and vertical)
    • all effects are done live on the GPU
    • when the project is saved a new image with the effects applied is generated
    • device_2D.lua uses this image so that it works with Render2D
    • device_2D.lua also stores which original image + effects were used so that when reloaded in RE Edit, it works as well
    • Watch it in action
  • Added a menu entry "File/Delete unused images" to figure out which images (under GUI2D) are used by the project and which ones are not
  • Added a performance menu to tweak the frame rate
  • Use Alt key to disable most filters (used when selecting images or properties in drop down lists)
  • Internally, massive refactoring of the code to use raylib as the backend for ImGui:
    • much more common code between Windows and macOS
    • using custom OpenGL shader (for effects on GPU)
    • generate the panel (using raylib + custom shader) into a texture to be rendered as an image in ImGui

Version 1.5.0

22 May 17:38
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  • Added ability to drag and drop image(s) (png) from the Finder (resp. File Explorer) onto the main window to import them
  • Use grid when adding widgets/decals
  • Turned "Add Decal" into a menu showing the list of all graphics (since a decal is nothing more than a graphic)
  • Shows the image in Quick View for graphics
  • Added Quick View in lists of graphics (menu lists and dropdowns) to easily and quickly be able to pick the right graphic

Version 1.4.2

15 May 18:23
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  • Added Help menu: displays the keyboard shortcuts
  • Uses re-mock 1.4.3 which means re-edit can be built without depending on the RE SDK

Version 1.4.1

07 May 15:57
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  • Added ability to load a project by simply dragging it from the Finder (resp. File Explorer) onto the main window
  • Disable saving preferences when there are multiple instances running (to avoid conflicts)
  • Fixed visibility property type and owner

Version 1.4.0

20 Feb 14:16
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  • Implemented Undo History / Timeline (quickly undo/redo multiple operations)
  • Easily show/hide a widget even if there is no visibility property defined (eye icon)
  • Added an "All" widgets tab in the Widgets window (in this tab, widgets are sorted by name). The "Widgets" and "Decals" tab remain the same and are sorted by Z-order (this is where you would go to change their respective orders).
  • Major redesign of the "Properties" window to only show visibility properties currently in use
  • Implemented "drag and drop" to easily add a widget to a visibility group (use "Alt" key to add to multiple groups): drag a widget from the Widgets window and drop onto a group in the Properties window (drag and drop also works from within the Properties window itself).
  • Internal complete redesign of the Undo layer to be more flexible and allow "timeline"

Version 1.3.0

31 Jan 19:55
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  • Implemented Copy/Paste for bulk editing/changes
    • You can copy a single widget (copies all attributes), and it can be pasted into:
      • any panel where the type of the widget is allowed => duplicates the widget
      • another widget => copy all (possible) attributes to the widget
      • selected widgets => copy all (possible) attributes to all selected widgets
    • You can copy a single widget attribute value, and it can be pasted into:
      • another widget => copy this attribute to the widget (if possible)
      • selected widgets => copy this attribute to the selected widgets (if possible)
    • You can copy the selected widgets, and it can be pasted into:
      • any panel where the type of the widgets is allowed => duplicates the widgets
  • Removed "Duplicate Widget(s)" menu entry since it is redundant with copy/paste (duplicate only allowed duplication on the same panel, copy/paste does not have this restriction)
  • Added Select All/Select By Type menu entries (use Alt key to include hidden widgets)
  • Simplified popup menu on Panel (added Widgets submenu instead of multiple menu entries)
  • Added "A" keyboard shortcut to toggle between Select All/Select None
  • Added "Q" keyboard shortcut to show a Quick View (while the key is being held). Essentially a tooltip on demand:
    • When hovering above a widget on the Panel
    • When hovering above a widget name in the "Widgets" window
    • When hovering above a property path
    • When hovering above a graphics attribute
    • When hovering above an entry in the "Open Recent" submenu
  • Shift + click now also selects the widget under the mouse pointer (no need to move)
  • Added more visible error icon in the tab bar
  • Moved the notification section up to be sure it is always visible
  • Various UI tweaks
  • Fixed some issue with Undo/Redo