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Version 1.6.0

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@ypujante ypujante released this 13 Aug 18:16
· 16 commits to master since this release
  • Added "light" image editing/effects: resize, tint, brightness, contrast and flip (horizontal and vertical)
    • all effects are done live on the GPU
    • when the project is saved a new image with the effects applied is generated
    • device_2D.lua uses this image so that it works with Render2D
    • device_2D.lua also stores which original image + effects were used so that when reloaded in RE Edit, it works as well
    • Watch it in action
  • Added a menu entry "File/Delete unused images" to figure out which images (under GUI2D) are used by the project and which ones are not
  • Added a performance menu to tweak the frame rate
  • Use Alt key to disable most filters (used when selecting images or properties in drop down lists)
  • Internally, massive refactoring of the code to use raylib as the backend for ImGui:
    • much more common code between Windows and macOS
    • using custom OpenGL shader (for effects on GPU)
    • generate the panel (using raylib + custom shader) into a texture to be rendered as an image in ImGui