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Jordi Pakey-Rodriguez edited this page Jan 2, 2018 · 3 revisions

Each world is a 16x16 grid of tiles. The middle part of the grid is generated randomly while the outer part is guaranteed to follow these rules:

1 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 * * * * * * * * * * * * 0 1
1 0 * * * * * * * * * * * * 0 1
1 0 * * * * * * * * * * * * 0 1
1 0 * * * * * * * * * * * * 0 1
2 0 * * * * * * * * * * * * 0 2
2 0 * * * * * * * * * * * * 0 2
2 0 * * * * * * * * * * * * 0 2
2 0 * * * * * * * * * * * * 0 2
1 0 * * * * * * * * * * * * 0 1
1 0 * * * * * * * * * * * * 0 1
1 0 * * * * * * * * * * * * 0 1
1 0 * * * * * * * * * * * * 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1

0: These tiles are always plain tiles
1: These tiles are always wall tiles
2: These tiles are always plain tiles and Biomass will never spawn here
*: Randomly generated