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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"Fatboy": Experimental Mobile Factory

Fatboy
Experimental Mobile Factory
Source: Forged Alliance
Forever
Unit ID: uel0401
Faction: UEF
Tech level: 4 (Experimental)
Health: 12500 (+20/s)
Armour: Experimental
Shield health: 20000 (+100/s)
Shield radius: 12.5 (250 m)
Energy cost: 350000
Mass cost: 28000
Build time: 47500 (Details)
Maintenance cost: 600/s
Build rate: 135
Energy storage: 1000
Mass storage: 200
Vision radius: 32 (0.64 km)
Water vision radius: 32 (0.64 km)
Motion type: RULEUMT_Amphibious
Movement speed: 1.75 (35 m/s)
Misc radius: 300 (6 km) (?)
Weapons: 10 (Details)
Wreckage: 11250
22680

"Fatboy" is a UEF seabed amphibious unit included in Forged Alliance Forever. It is classified as a experimental mobile factory unit. The build description for this unit is:

Experimental Amphibious Mobile Factory. Equipped with battleship-level weaponry, a bubble shield, air staging and a land factory.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Engineering
  5. Transport capacity
  6. Weapons
  7. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Air Staging
  • Amphibious
  • Anti-Air
  • Factory
  • Shield Dome
  • Torpedoes
  • Volatile

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Engineering

It has the build categories:

  • BUILTBYTIER3FACTORY UEF MOBILE LAND
  • BUILTBYTIER2FACTORY UEF MOBILE LAND
  • BUILTBYLANDTIER2FACTORY UEF MOBILE LAND
These build categories allow it to build the following mod units:

Transport capacity

This unit has 4 docking slots consisting of 4 small attach points.

Weapons

Gauss Cannon (×4)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFGauss04
DPS estimate: 750 (?)
Damage: 250 (?)
Damage radius: 1.5 (30 m)
Damage instances: 3 projectiles
Damage type: Normal
Max range: 100 (2 km)
Firing arc: 200°, 220°, 200°, 220°
Firing cycle: Once every 1.0s (?)
Hells Fury Riot Gun (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFRiot02
DPS estimate: 500 (?)
Damage: 150 (?)
Damage type: Normal
Max range: 45 (0.9 km)
Firing arc: 180°
Firing cycle: Once every 0.3s (?)
Linked Railgun (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAARailgun01
DPS estimate: 57 (?)
Damage: 20 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 45 (0.9 km)
Firing cycle: Once every 0.7s (?)
Angler Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: TANAnglerTorpedo02
DPS estimate: 75 (?)
Damage: 75 (?)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 40 (0.8 km)
Firing cycle: Once every 4.0s (?)
Death Weapon

Damage: 4000
Damage radius: 7 (140 m)
Damage type: DeathExplosion
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 40 kills gives: +1250
  2. 80 kills gives: +2500
  3. 120 kills gives: +3750
  4. 160 kills gives: +5000
  5. 200 kills gives: +6250
Categories : UEF · EXPERIMENTAL · MOBILE · LAND · SHIELD · AIRSTAGINGPLATFORM · ARTILLERY
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