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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

Tech 3 Support Armored Command Unit

Unnamed
Tech 3 Support Armored Command Unit
Source: Forged Alliance
Forever
Unit ID: xsl0301
Faction: Seraphim
Tech level: 3
Health: 15500 (+15/s)
Armour: Normal
Energy cost: 30200
Mass cost: 2400
Build time: 14400 (Details)
Build rate: 56
Energy production: 300/s
Mass production: 3/s
Energy storage: 500
Mass storage: 275
Vision radius: 26 (0.52 km)
Water vision radius: 24 (480 m)
Omni radius: 16 (320 m)
Motion type: RULEUMT_Amphibious
Movement speed: 2.2 (44 m/s)
Transport class: Large
Weapons: 6 (Details)
Wreckage: 13950
1944

This unnamed unit is a Seraphim seabed amphibious unit included in Forged Alliance Forever. It is classified as a tech 3 support armored command unit unit. The build description for this unit is:

A highly versatile combat and engineering unit useful on late-stage battlefields.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Engineering
  5. Enhancements
  6. Weapons
  7. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Customizable
  • Engineering Suite
  • Not Capturable
  • Omni Sensor
  • Volatile

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build category BUILTBYTIER3ENGINEER SERAPHIM.

This build category allows it to build the following mod units:

Enhancements

Back

Enhanced Sensor System

Description: Greatly increases the range of the SACU's main cannon, overcharge if present, and sensors.

+10 Main cannon range +44 Omni Radius +6 Vision Radius

Energy cost: 32100
Mass cost: 650
Build time: 56 seconds
Prerequisite: None
Tactical Missile Launcher

Description: Mounts a Tactical Cruise Missile Launcher onto the back of the SACU.
Energy cost: 46000
Mass cost: 1500
Build time: 75 seconds
Prerequisite: None
Personal Shield Generator

Description: Creates a protective Personal Shield around the SACU. Requires energy to run.

Shield Regen Rate = 22 HP/s Shield Recharge Time = 160 seconds

Energy cost: 107500
Mass cost: 1050
Build time: 120 seconds
Prerequisite: None

Left Arm

Nano-Repair System

Description: Massively increases the rate at which the SACU repairs its armour as well as providing a large HP boost.

+14000 Health +250 Regen

Energy cost: 74300
Mass cost: 2300
Build time: 106 seconds
Prerequisite: None
Rapid Fabricator

Description: Massively increases SACU build speed.

+42 Buildpower

Energy cost: 47400
Mass cost: 450
Build time: 75 seconds
Prerequisite: None

Right Arm

Overcharge

Description: Expands the SACU's weaponry with an Overcharge function identical to that of the standard ACU. Requires 100000 energy storage for maximum damage.
Energy cost: 283500
Mass cost: 4500
Build time: 225 seconds
Prerequisite: None
Personal Teleporter

Description: Adds Teleportation capability. Requires considerable energy to activate.
Energy cost: 1500000
Mass cost: 15000
Build time: 375 seconds
Prerequisite: None

Weapons

Light Chronotron Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SDFLightChronatronCannon01
DPS estimate: 400 (?)
Damage: 400 (?)
Damage type: Normal
Max range: 25 (0.5 km)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Light Overcharge Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SDFLightChronatronCannon02
DPS estimate: 2000 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 25 (0.5 km)
Firing cycle: Once every 7.5s (?)
Firing cost: 7500
Death Nuke

Projectile: SCUDeath01
Damage: 1000 (?)
Damage radius: 10 (200 m)
Damage type: DeathExplosion
Flags: Damage friendly
Laanse Tactical Missile Launcher

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SIFLaanseTacticalMissileSCU
DPS estimate: 6000 (?)
Damage: 6000 (?)
Damage radius: 2 (40 m)
Damage type: Normal
Max range: 256 (5.12 km)
Min range: 15 (300 m)
Firing cycle: Once every 1.0s (?)
Projectile storage: 0/1
Teleport in

Target type: Untargeted
Damage: 100 (?)
Damage radius: 4 (80 m)
Damage type: Normal
Max range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 25 kills gives: +1550
  2. 50 kills gives: +3100
  3. 75 kills gives: +4650
  4. 100 kills gives: +6200
  5. 125 kills gives: +7750
Categories : SERAPHIM · TECH3 · MOBILE · LAND · SUBCOMMANDER · ENGINEER · SILO
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