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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"Atlantis": Experimental Aircraft Carrier

Atlantis
Experimental Aircraft Carrier
Source: Forged Alliance
Forever
Unit ID: ues0401
Faction: UEF
Tech level: 4 (Experimental)
Health: 40000
Armour: Experimental
Energy cost: 150000
Mass cost: 12000
Build time: 20500 (Details)
Build rate: 180
Vision radius: 100 (2 km)
Water vision radius: 100 (2 km)
Radar radius: 256 (5.12 km)
Sonar radius: 252 (5.04 km)
Motion type: RULEUMT_SurfacingSub
Movement speed: 3.3 (66 m/s)
Misc radius: 300 (6 km) (?)
Weapons: 5 (Details)

"Atlantis" is a UEF submarine unit included in Forged Alliance Forever. It is classified as a experimental aircraft carrier unit. The build description for this unit is:

Experimental, Submersible Aircraft Carrier. Armed with powerful torpedoes and, while surfaced, anti-air SAMs. Equipped with air staging, a full sensor suite and an air factory.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Engineering
  5. Transport capacity
  6. Weapons
  7. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Anti-Air
  • Carrier
  • Factory
  • Radar
  • Sonar
  • Submersible
  • Torpedoes

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Engineering

It has the build category BUILTBYTIER3FACTORY UEF MOBILE AIR.

This build category allows it to build the following mod units:

Transport capacity

This unit has 8 small attach points.

Weapons

Angler Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: TANAnglerTorpedo02
DPS estimate: 400 (?)
Damage: 200 (?)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 80 (1.6 km)
Firing cycle: Once every 2.0s (?)
Flayer SAM Launcher (×4)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAAMissileFlayer01
DPS estimate: 140 (?)
Damage: 280 (?)
Damage radius: 1.5 (30 m)
Damage type: Normal
Max range: 100 (2 km)
Firing arc: 30°
Firing cycle: Once every 2.0s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 30 kills gives: +4000
  2. 60 kills gives: +8000
  3. 90 kills gives: +12000
  4. 120 kills gives: +16000
  5. 150 kills gives: +20000
Categories : UEF · EXPERIMENTAL · MOBILE · ANTIAIR · ANTINAVY · NAVAL · AIRSTAGINGPLATFORM
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