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Add world name used in move_camera_to_model.md tutorial #2570

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Commits on Oct 10, 2023

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Commits on Oct 12, 2023

  1. Bumps in Ionic: gz-sim9 (gazebosim#2205)

    Signed-off-by: Ian Chen <[email protected]>
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    Co-authored-by: Addisu Z. Taddese <[email protected]>
    iche033 and azeey authored Oct 12, 2023
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Commits on Oct 18, 2023

  1. Bumps in ionic : ci_matching_branch/bump_ionic_gz-sim9 (gazebosim#2211)

    Signed-off-by: Addisu Z. Taddese <[email protected]>
    azeey authored Oct 18, 2023
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Commits on Nov 10, 2023

  1. Use sdf FindElement API to avoid const_cast (gazebosim#2231)

    Several systems use const_cast in order to call
    sdf::Element::GetElement with const ElementPtrs,
    but the FindElement API can be used instead.
    
    Also fix gz-sensors branch in custom sensor example
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored Nov 10, 2023
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Commits on Nov 13, 2023

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Commits on Nov 15, 2023

  1. Merge pull request gazebosim#2244 from gazebosim/scpeters/merge_8_main

    Merge gz-sim8 ➡️  main
    scpeters authored Nov 15, 2023
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Commits on Dec 18, 2023

  1. Enable HIDE_SYMBOLS_BY_DEFAULT + linux patches (gazebosim#2248)

    * Added missing visible attributes
    * Enable HIDE_SYMBOLS_BY_DEFAULT
    ---------
    
    Signed-off-by: Jose Luis Rivero <[email protected]>
    j-rivero authored Dec 18, 2023
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Commits on Jan 12, 2024

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Commits on Jan 18, 2024

  1. Regroup tutorials into four categories (gazebosim#2109)

    * Regroup tutorials into the 4 recommended categories
    ---------
    Signed-off-by: Mabel Zhang <[email protected]>
    Signed-off-by: Michael Carroll <[email protected]>
    Co-authored-by: Michael Carroll <[email protected]>
    mabelzhang authored Jan 18, 2024
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Commits on Mar 13, 2024

  1. merge from gz-sim8

    Signed-off-by: Ian Chen <[email protected]>
    iche033 committed Mar 13, 2024
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  2. merge from gz-sim8

    Signed-off-by: Ian Chen <[email protected]>
    iche033 committed Mar 13, 2024
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Commits on Apr 1, 2024

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Commits on Apr 5, 2024

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  2. Merge pull request gazebosim#2363 from gazebosim/scpeters/merge_8_main

    Merge gz-sim8 ➡️  main
    scpeters authored Apr 5, 2024
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Commits on Apr 9, 2024

  1. Physics: remove *VelocityCmd at each time step (gazebosim#2228)

    This implements a suggestion from gazebosim#1926 to delete
    all `*VelocityCmd` components after each time step.
    This also updates the logic for the following two systems
    to handle this change:
    
    * MulticopterMotorModel: handle missing component
    
    Since JointVelocityCmd components are deleted after each
    timestep, don't skip updating forces and moments if
    the component does not exist, and use the
    SetComponent API to more cleanly handle the component
    creation logic. A syntax error in the the quadcopter test
    worlds was fixed as well.
    
    * TrajectoryFollower: don't need to remove commands
    
    Now that the physics system is removing AngularVelocityCmd
    components at every timestep, that logic can be removed
    from the trajectory follower system.
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored Apr 9, 2024
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Commits on Apr 19, 2024

  1. Merge from gz-sim8

    Signed-off-by: Ian Chen <[email protected]>
    iche033 committed Apr 19, 2024
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Commits on May 2, 2024

  1. Merge 8 -> main (gazebosim#2378)

    Signed-off-by: Michael Carroll <[email protected]>
    mjcarroll authored May 2, 2024
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Commits on May 3, 2024

  1. Fix warn unused variable in test (gazebosim#2388)

    Signed-off-by: Jorge Perez <[email protected]>
    Blast545 authored and azeey committed May 3, 2024
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Commits on May 13, 2024

  1. ForceTorque system: improve readability (gazebosim#2403)

    This adds some comments and uses structured bindings
    in range-based for loops to improve readability.
    It also adds const to unmodified variables in a loop.
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored May 13, 2024
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Commits on May 29, 2024

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Commits on May 31, 2024

  1. Merge pull request gazebosim#2422 from gazebosim/scpeters/merge_8_main

    Merge gz-sim8 ➡️  main
    iche033 authored May 31, 2024
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  2. Parse and set bullet solver iterations (gazebosim#2351)

    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored May 31, 2024
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Commits on Jun 1, 2024

  1. Enable 24.04 CI, require cmake 3.22.1 (gazebosim#2420)

    * Part of gazebosim/gz-cmake#350.
    * Remove old cmake code
    * Use Python3_EXECUTABLE, not GZ_PYTHON_EXECUTABLE
    * Remove logic for skipping tests with old cmake
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored Jun 1, 2024
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Commits on Jun 5, 2024

  1. merge from gz-sim8

    Signed-off-by: Ian Chen <[email protected]>
    iche033 committed Jun 5, 2024
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Commits on Jun 17, 2024

  1. Adding cone primitives. (gazebosim#2410)

    Signed-off-by: Benjamin Perseghetti <[email protected]>
    Co-authored-by: Steve Peters <[email protected]>
    bperseghetti and scpeters authored Jun 17, 2024
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  2. shapes.sdf example: bump to 1.12, add cone shape (gazebosim#2448)

    Also move the example command to a CDATA block to use
    proper XML syntax.
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored Jun 17, 2024
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  3. Remove cone shape from particle emitter (gazebosim#2449)

    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Jun 17, 2024
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Commits on Jun 20, 2024

  1. Remove python3-distutils from package.xml (gazebosim#2450)

    Signed-off-by: Jose Luis Rivero <[email protected]>
    j-rivero authored Jun 20, 2024
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Commits on Jun 25, 2024

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Commits on Jul 9, 2024

  1. Fix warnings generated by NetworkConfigTest (gazebosim#2469)

    This test was generating a warning about unused vairables. Unless built
    in debug mode, `aserts`are often optimized out we should be using the
    `ASSERT` macros from `gtest` instead.
    
    Signed-off-by: Arjo Chakravarty <[email protected]>
    arjo129 authored Jul 9, 2024
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Commits on Jul 10, 2024

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  2. Merge pull request gazebosim#2472 from gazebosim/scpeters/merge_8_main

    Merge gz-sim8 ➡️  main
    scpeters authored Jul 10, 2024
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Commits on Jul 17, 2024

  1. Remove systems if their parent entity is removed (gazebosim#2232)

    n particular if a user despawns an entity, the associated plugin gets removed. This should prevent issues like gazebosim#2165. TBH I'm not sure if this is the right way forward as a system should technically be able to access any entity in a traditional ECS.
    
    The PR has now been reworked and greatly simplified. All we do is stop all worker threads if an entity is removed and then recreate remaining threads.
    arjo129 authored Jul 17, 2024
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Commits on Jul 31, 2024

  1. Improve signal handling (gazebosim#2501)

    Signed-off-by: Addisu Z. Taddese <[email protected]>
    azeey authored Jul 31, 2024
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Commits on Aug 1, 2024

  1. Specify System::PreUpdate, Update execution order (gazebosim#2487)

    Specifying an integer value in a <gz:system_priority> tag
    for a system will control the order in which System PreUpdate
    and Update callbacks are executed, with lower values executing
    first.
    
    The PriorityPrinter example plugin is added to illustrate
    the feature.
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored Aug 1, 2024
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Commits on Aug 6, 2024

  1. Remove ignition related deprecations (gazebosim#2505)

    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Aug 6, 2024
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Commits on Aug 12, 2024

  1. Deprecate use of added mass via hydrodynamics (gazebosim#2493)

    * Deprecate use of added mass via hydrodynamics
    
    I believe we should deprecate this option as it has instabilities. The
    `fluid_added_mass` approach is superior. We should update our tutorials
    as well.
    
    ---------
    
    Signed-off-by: Arjo Chakravarty <[email protected]>
    Co-authored-by: Carlos Agüero <[email protected]>
    arjo129 and caguero authored Aug 12, 2024
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Commits on Aug 14, 2024

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  2. ForceTorque system: write WrenchMeasured to ECM (gazebosim#2494)

    * ForceTorque system: use Update, not PostUpdate and
      set gz:system_priority to positive value for force_torque
      system in example and test worlds to ensure it runs after
      Physics::Update.
    * Add WrenchMeasured component
    * Write WrenchMeasured to ECM in ForceTorque::Update if
      component exists. This allows users to enable writing the
      sensor data to the ECM by creating the component.
    * Model.hh: add nested model accessor APIs ModelByName
      and ModelCount. These are needed for the updated
      ForceTorque test.
    * sensor_TEST.py: move PreUpdate callback to Update
      The test's PreUpdate callback assumes that it executes
      after the ForceTorque::PreUpdate, so just move it to
      Update to guarantee it.
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored Aug 14, 2024
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  4. Merge pull request gazebosim#2525 from gazebosim/scpeters/merge_8_main

    Merge gz-sim8 ➡️  main
    scpeters authored Aug 14, 2024
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  5. Physics: set link velocity from *VelocityReset components (gazebosim#…

    …2489)
    
    Signed-off-by: yaswanth1701 <[email protected]>
    Signed-off-by: Steve Peters <[email protected]>
    Signed-off-by: Yaswanth <[email protected]>
    Co-authored-by: Steve Peters <[email protected]>
    Co-authored-by: Steve Peters <[email protected]>
    3 people authored Aug 14, 2024
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Commits on Aug 19, 2024

  1. Add System interface to set default priority (gazebosim#2500)

    This adds a new SystemConfigurePriority interface to
    gz::sim::System to configure the default priority value for
    the order of execution of PreUpdate and Update calls.
    This value can still be overridden by specifying the priority
    via the XML element.
    
    Several systems are modified to use this feature using
    constant priority values defined in gz/sim/System.hh:
    
    * The Physics and UserCommands systems are configured
      to execute before systems with default priority.
    * The ForceTorque system is configured to execute after
      Physics but before systems with default priority.
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored Aug 19, 2024
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Commits on Aug 21, 2024

  1. Merge from gz-sim8

    Signed-off-by: Ian Chen <[email protected]>
    iche033 committed Aug 21, 2024
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Commits on Aug 22, 2024

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Commits on Aug 23, 2024

  1. Fix UNIT_Server_TEST failure caused by change in behavior of `gz::com…

    …mon::SignalHandler` (gazebosim#2537)
    
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    azeey authored Aug 23, 2024
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Commits on Aug 24, 2024

  1. Add cmake install prefix (gazebosim#2539)

    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Aug 24, 2024
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Commits on Aug 26, 2024

  1. Merge pull request gazebosim#2533 from gazebosim/merge_20240821

    Merge 8 -> main
    iche033 authored Aug 26, 2024
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Commits on Aug 27, 2024

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  2. Remove <gz:system_priority/> from test worlds (gazebosim#2551)

    The system priority for the force-torque system was
    explicitly set using XML tags in several test worlds
    in gazebosim#2494. These XML tags are no longer needed since gazebosim#2500
    was merged, so remove them now.
    
    Also fix some outdated comments
    
    Signed-off-by: Steve Peters <[email protected]>
    scpeters authored Aug 27, 2024
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Commits on Aug 28, 2024

  1. Fix crash at exit due to a race condition with new signal handler (ga…

    …zebosim#2545)
    
    * Fix crash at exit due to a race condition with new signal handler
    
    Previously, the signal handler would interrupt the main thread (thread
    that calls `Server::Run`), so there was no chance for the main thread to
    resume before the signal handler was finished. With the new signal
    handler implementation in gz::common, the signal handler is now called
    from a different thread which means the main thread might resume before
    the signal handler is finished. This causes a race condition in which
    the `Server` class, and therefore the `ServerPrivate` class are being
    destructed while the signal handler is still active. Since
    `ServerPrivate` also contains the class that encapsulates the signal
    handler implementation, the causes a crash as the signal handler tries
    to access data that has been deleted.
    
    The fix here is to ensure that the main thread does not exit until the
    signal handler is finished by synchronizing on a mutex.
    ---------
    
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    azeey authored Aug 28, 2024
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Commits on Aug 29, 2024

  1. Add a flexible mechanism to combine user and default plugins (gazebos…

    …im#2497)
    
    
    
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    Signed-off-by: Ian Chen <[email protected]>
    Co-authored-by: Ian Chen <[email protected]>
    azeey and iche033 authored Aug 29, 2024
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Commits on Aug 30, 2024

  1. Fix doxygen page links (gazebosim#2553)

    * Fix doxygen page links
    
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    
    * One more page
    
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    
    * Add new lines between refs
    
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    
    ---------
    
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    (cherry picked from commit c1e367b)
    azeey committed Aug 30, 2024
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Commits on Sep 2, 2024

  1. Add world name to documentation

    Signed-off-by: Van Malleghem Antoine <[email protected]>
    avanmalleghem committed Sep 2, 2024
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