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Add world name used in move_camera_to_model.md tutorial #2570
Add world name used in move_camera_to_model.md tutorial #2570
Commits on Oct 10, 2023
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Merge pull request gazebosim#2199 from gazebosim/merge_8_main_20231010
Merge: 8 -> main
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Commits on Oct 12, 2023
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Bumps in Ionic: gz-sim9 (gazebosim#2205)
Signed-off-by: Ian Chen <[email protected]> Signed-off-by: Addisu Z. Taddese <[email protected]> Co-authored-by: Addisu Z. Taddese <[email protected]>
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Commits on Oct 18, 2023
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Bumps in ionic : ci_matching_branch/bump_ionic_gz-sim9 (gazebosim#2211)
Signed-off-by: Addisu Z. Taddese <[email protected]>
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Commits on Nov 10, 2023
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Use sdf FindElement API to avoid const_cast (gazebosim#2231)
Several systems use const_cast in order to call sdf::Element::GetElement with const ElementPtrs, but the FindElement API can be used instead. Also fix gz-sensors branch in custom sensor example Signed-off-by: Steve Peters <[email protected]>
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Commits on Nov 13, 2023
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Commits on Nov 15, 2023
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Merge pull request gazebosim#2244 from gazebosim/scpeters/merge_8_main
Merge gz-sim8 ➡️ main
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Commits on Dec 18, 2023
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Enable HIDE_SYMBOLS_BY_DEFAULT + linux patches (gazebosim#2248)
* Added missing visible attributes * Enable HIDE_SYMBOLS_BY_DEFAULT --------- Signed-off-by: Jose Luis Rivero <[email protected]>
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Commits on Jan 12, 2024
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Remove HIDE_SYMBOLS_BY_DEFAULT: replace by a default configuration in…
… gz-cmake. (gazebosim#2283) See gazebosim/gz-cmake#166 (comment) Signed-off-by: Jose Luis Rivero <[email protected]>
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Commits on Jan 18, 2024
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Regroup tutorials into four categories (gazebosim#2109)
* Regroup tutorials into the 4 recommended categories --------- Signed-off-by: Mabel Zhang <[email protected]> Signed-off-by: Michael Carroll <[email protected]> Co-authored-by: Michael Carroll <[email protected]>
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Commits on Mar 13, 2024
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Commits on Apr 1, 2024
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Merge pull request gazebosim#2334 from gazebosim/merge_8_main_20240313
Merge 8 -> main
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Commits on Apr 5, 2024
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Merge pull request gazebosim#2363 from gazebosim/scpeters/merge_8_main
Merge gz-sim8 ➡️ main
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Commits on Apr 9, 2024
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Physics: remove *VelocityCmd at each time step (gazebosim#2228)
This implements a suggestion from gazebosim#1926 to delete all `*VelocityCmd` components after each time step. This also updates the logic for the following two systems to handle this change: * MulticopterMotorModel: handle missing component Since JointVelocityCmd components are deleted after each timestep, don't skip updating forces and moments if the component does not exist, and use the SetComponent API to more cleanly handle the component creation logic. A syntax error in the the quadcopter test worlds was fixed as well. * TrajectoryFollower: don't need to remove commands Now that the physics system is removing AngularVelocityCmd components at every timestep, that logic can be removed from the trajectory follower system. Signed-off-by: Steve Peters <[email protected]>
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Commits on Apr 19, 2024
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Commits on May 2, 2024
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Merge 8 -> main (gazebosim#2378)
Signed-off-by: Michael Carroll <[email protected]>
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Commits on May 3, 2024
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Fix warn unused variable in test (gazebosim#2388)
Signed-off-by: Jorge Perez <[email protected]>
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Commits on May 13, 2024
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ForceTorque system: improve readability (gazebosim#2403)
This adds some comments and uses structured bindings in range-based for loops to improve readability. It also adds const to unmodified variables in a loop. Signed-off-by: Steve Peters <[email protected]>
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Commits on May 29, 2024
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Commits on May 31, 2024
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Merge pull request gazebosim#2422 from gazebosim/scpeters/merge_8_main
Merge gz-sim8 ➡️ main
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Parse and set bullet solver iterations (gazebosim#2351)
Signed-off-by: Ian Chen <[email protected]>
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Commits on Jun 1, 2024
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Enable 24.04 CI, require cmake 3.22.1 (gazebosim#2420)
* Part of gazebosim/gz-cmake#350. * Remove old cmake code * Use Python3_EXECUTABLE, not GZ_PYTHON_EXECUTABLE * Remove logic for skipping tests with old cmake Signed-off-by: Steve Peters <[email protected]>
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Commits on Jun 5, 2024
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Merge pull request gazebosim#2432 from gazebosim/merge_8_main_20240605
Merge 8 -> main
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Commits on Jun 17, 2024
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Adding cone primitives. (gazebosim#2410)
Signed-off-by: Benjamin Perseghetti <[email protected]> Co-authored-by: Steve Peters <[email protected]>
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shapes.sdf example: bump to 1.12, add cone shape (gazebosim#2448)
Also move the example command to a CDATA block to use proper XML syntax. Signed-off-by: Steve Peters <[email protected]>
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Remove cone shape from particle emitter (gazebosim#2449)
Signed-off-by: Ian Chen <[email protected]>
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Commits on Jun 20, 2024
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Remove python3-distutils from package.xml (gazebosim#2450)
Signed-off-by: Jose Luis Rivero <[email protected]>
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Commits on Jun 25, 2024
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Support visualizing mesh collisions with convex decomposition (gazebo…
…sim#2352) Signed-off-by: Ian Chen <[email protected]>
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Commits on Jul 9, 2024
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Fix warnings generated by NetworkConfigTest (gazebosim#2469)
This test was generating a warning about unused vairables. Unless built in debug mode, `aserts`are often optimized out we should be using the `ASSERT` macros from `gtest` instead. Signed-off-by: Arjo Chakravarty <[email protected]>
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Commits on Jul 10, 2024
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Merge pull request gazebosim#2472 from gazebosim/scpeters/merge_8_main
Merge gz-sim8 ➡️ main
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Commits on Jul 17, 2024
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Remove systems if their parent entity is removed (gazebosim#2232)
n particular if a user despawns an entity, the associated plugin gets removed. This should prevent issues like gazebosim#2165. TBH I'm not sure if this is the right way forward as a system should technically be able to access any entity in a traditional ECS. The PR has now been reworked and greatly simplified. All we do is stop all worker threads if an entity is removed and then recreate remaining threads.
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Commits on Jul 31, 2024
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Improve signal handling (gazebosim#2501)
Signed-off-by: Addisu Z. Taddese <[email protected]>
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Commits on Aug 1, 2024
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Specify System::PreUpdate, Update execution order (gazebosim#2487)
Specifying an integer value in a <gz:system_priority> tag for a system will control the order in which System PreUpdate and Update callbacks are executed, with lower values executing first. The PriorityPrinter example plugin is added to illustrate the feature. Signed-off-by: Steve Peters <[email protected]>
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Commits on Aug 6, 2024
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Remove ignition related deprecations (gazebosim#2505)
Signed-off-by: Ian Chen <[email protected]>
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Commits on Aug 12, 2024
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Deprecate use of added mass via hydrodynamics (gazebosim#2493)
* Deprecate use of added mass via hydrodynamics I believe we should deprecate this option as it has instabilities. The `fluid_added_mass` approach is superior. We should update our tutorials as well. --------- Signed-off-by: Arjo Chakravarty <[email protected]> Co-authored-by: Carlos Agüero <[email protected]>
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Commits on Aug 14, 2024
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ForceTorque system: write WrenchMeasured to ECM (gazebosim#2494)
* ForceTorque system: use Update, not PostUpdate and set gz:system_priority to positive value for force_torque system in example and test worlds to ensure it runs after Physics::Update. * Add WrenchMeasured component * Write WrenchMeasured to ECM in ForceTorque::Update if component exists. This allows users to enable writing the sensor data to the ECM by creating the component. * Model.hh: add nested model accessor APIs ModelByName and ModelCount. These are needed for the updated ForceTorque test. * sensor_TEST.py: move PreUpdate callback to Update The test's PreUpdate callback assumes that it executes after the ForceTorque::PreUpdate, so just move it to Update to guarantee it. Signed-off-by: Steve Peters <[email protected]>
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Merge pull request gazebosim#2525 from gazebosim/scpeters/merge_8_main
Merge gz-sim8 ➡️ main
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Physics: set link velocity from *VelocityReset components (gazebosim#…
…2489) Signed-off-by: yaswanth1701 <[email protected]> Signed-off-by: Steve Peters <[email protected]> Signed-off-by: Yaswanth <[email protected]> Co-authored-by: Steve Peters <[email protected]> Co-authored-by: Steve Peters <[email protected]>
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Commits on Aug 19, 2024
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Add System interface to set default priority (gazebosim#2500)
This adds a new SystemConfigurePriority interface to gz::sim::System to configure the default priority value for the order of execution of PreUpdate and Update calls. This value can still be overridden by specifying the priority via the XML element. Several systems are modified to use this feature using constant priority values defined in gz/sim/System.hh: * The Physics and UserCommands systems are configured to execute before systems with default priority. * The ForceTorque system is configured to execute after Physics but before systems with default priority. Signed-off-by: Steve Peters <[email protected]>
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Commits on Aug 21, 2024
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Commits on Aug 22, 2024
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Fix SphericalCoordinates deprecation warnings (gazebosim#2535)
Signed-off-by: Ian Chen <[email protected]>
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Commits on Aug 23, 2024
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Fix UNIT_Server_TEST failure caused by change in behavior of `gz::com…
…mon::SignalHandler` (gazebosim#2537) Signed-off-by: Addisu Z. Taddese <[email protected]>
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Commits on Aug 24, 2024
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Add cmake install prefix (gazebosim#2539)
Signed-off-by: Ian Chen <[email protected]>
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Commits on Aug 26, 2024
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Merge pull request gazebosim#2533 from gazebosim/merge_20240821
Merge 8 -> main
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Commits on Aug 27, 2024
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Restore behavior change by reverting gazebosim#2527 (gazebosim#2546)
Signed-off-by: Ian Chen <[email protected]>
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Remove <gz:system_priority/> from test worlds (gazebosim#2551)
The system priority for the force-torque system was explicitly set using XML tags in several test worlds in gazebosim#2494. These XML tags are no longer needed since gazebosim#2500 was merged, so remove them now. Also fix some outdated comments Signed-off-by: Steve Peters <[email protected]>
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Commits on Aug 28, 2024
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Fix crash at exit due to a race condition with new signal handler (ga…
…zebosim#2545) * Fix crash at exit due to a race condition with new signal handler Previously, the signal handler would interrupt the main thread (thread that calls `Server::Run`), so there was no chance for the main thread to resume before the signal handler was finished. With the new signal handler implementation in gz::common, the signal handler is now called from a different thread which means the main thread might resume before the signal handler is finished. This causes a race condition in which the `Server` class, and therefore the `ServerPrivate` class are being destructed while the signal handler is still active. Since `ServerPrivate` also contains the class that encapsulates the signal handler implementation, the causes a crash as the signal handler tries to access data that has been deleted. The fix here is to ensure that the main thread does not exit until the signal handler is finished by synchronizing on a mutex. --------- Signed-off-by: Addisu Z. Taddese <[email protected]>
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Commits on Aug 29, 2024
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Add a flexible mechanism to combine user and default plugins (gazebos…
…im#2497) Signed-off-by: Addisu Z. Taddese <[email protected]> Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Ian Chen <[email protected]>
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Update readme, changelog and prepare for 9.0.0pre1 release (gazebosim…
…#2554) Signed-off-by: Ian Chen <[email protected]>
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Commits on Aug 30, 2024
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Fix doxygen page links (gazebosim#2553)
* Fix doxygen page links Signed-off-by: Addisu Z. Taddese <[email protected]> * One more page Signed-off-by: Addisu Z. Taddese <[email protected]> * Add new lines between refs Signed-off-by: Addisu Z. Taddese <[email protected]> --------- Signed-off-by: Addisu Z. Taddese <[email protected]> (cherry picked from commit c1e367b)
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Commits on Sep 2, 2024
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Add world name to documentation
Signed-off-by: Van Malleghem Antoine <[email protected]>
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